
FS2004
Articles and Tutorials
FS2004 has many new and powerful features - most of which
can be adjusted to improve the basic simulation significantly.
As well as aircraft and scenery design FS
users can
now alter the AI traffic, ATC, airport gates/parking facilities, views
and much more. This added complexity means we require a deeper
understanding of the various features in FS and with this in mind I
have written some tutorials and articles explaining the basics of each.
FS2004 Flying Tutorials
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Short Field operations and Crosswind
Landings Article |
FS is getting more realistic and you
have to pay more attention to your flying techniques. Here are a
couple of articles that may help. |
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Improving Flying Skills |
If you think you know how to fly your FS aircraft then the real time
environment of online ATC can cruelly show up your weak areas.
This article
describes the workload of a real airline flight from Ronaldsway to
Heathrow and highlights why real pilots are more prepared for the
unexpected. Inset comments are included to help FS pilots in procedures
they have not come across before.
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Flight Sim versus Reality |
As users
become more involved in FS and try to plan flights as close to
reality as possible it can lead them down some rocky paths.
In this
tutorial I'll describe how to plan a perfect flight in the UK - and why
doing this can still leave you unprepared for what may happen.
This article
is based on a real flight from Ronaldsway to Biggin Hill in a Cessna CJ1 Citation.
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Map Reading for FS |
Map reading is an unknown technique for
FS users - but now that photo scenery is here the situation has
changed.
This article describes some of the techniques used for a
VFR flight from Hucknall to Sturgate. |
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Instrument Approach Procedures |
Procedural approaches using IAP's
(Instrument Approach Plates) are within the reach of the more experienced
FS pilot. These pages explain the procedures (albeit briefly) together
with some examples. |
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Approach
Minima |
Missed Approach, Decision Height and Minimum Descent Height
explained. |