
The Tiger Moth Collection
Updates

Fixes
Since uploading the aircraft users have kindly passed on problems they
have noticed with the aircraft. I have listed the problems below and the
appropriate fix.
Fix No.1
- Brakes
The Tiger Moth did not have any
brakes (Canadian aircraft did but they also had tailwheels) so ground
steering could be a bit tricky. Near buildings and other aircraft it was
usual to have two wingmen to assist the aircraft's steering by holding back
a wingtip to increase turning radius. There is no way of modelling this in
FS but for users who become exasperated at the wide turning circle of the
aircraft it is possible to enable brakes on the aircraft.
The brakes would be permanently
active but they would simulate wingmen assisted taxying quite well. To be
true to the real aircraft it would be correct not to use the brakes for take
off and landing..
Open the aircraft.cfg file
and scroll down to the [Contact_Points] section. It should
read:
[contact_points]
// FORE
LEFT UP ROD BRAKE WH RA STANG
point.0=3, -16.0, 0.0, -1.7, 1180.0, 0, 0.115, 31.0, |
point.1=1, 1.5, -2.5, -5.2, 1574.0,
1,
0.765, 0.0, |
point.2=1, 1.5, 2.5, -5.2, 1574.0,
2,
0.765, 0.0, | etc..
point.3=2, -1.5, -14.6, -1.0, 787.0, 0, 0.000, 0.0, |
point.4=2, -1.5, 14.6, -1.0, 787.0, 0, 0.000, 0.0, |
point.5=2, 6.0, 0.0, -2.5, 787.0, 0, 0.000,
0.0, |
static_pitch=11.5000
static_cg_height=4.4827
For points 1 and 2 just change
the value that follows 1574.00 from 0 to 1 or 2 as highlighted in red above.
That sets the brake mapping.
You also need to add the following section
for enabling the brake function.
[brakes]
toe_brakes_scale=1.0
parking_brake=1

User Feedback
Floatplane stuck?
Some pilots have commented that the seaplane is reluctant to start
moving on water. I agree with that.
This is caused by the excessive ground friction setting in FS2002 which
makes ALL aircraft reluctant to move from a standing start. You know the
problem - add lots of power to start taxying and then immediately throttle
back to keep the taxi speed to sensible figures!
The Tiger Moth seaplane was underpowered in real life and my flight dynamics
are accurate. The aircraft does not have quite enough power to get rolling
some times - but she is fine once you get under way.
I have found that pointing into wind helps a lot. Also,
applying throttle at the correct point as the aircraft rises and falls on
the "swell" is worth trying. If you apply power as the aircraft begins to
rise, so that full power is reached just as the aircraft crests a swell it
will often start to move. Not always though..
If you find the fiddling above tedious and just want the aircraft to move
every time you apply throttle there is an easy solution. Open the
aircraft.cfg file and increase the Thrust Scalar value to 1.2. This will give more power for take off but the
excess thrust will make the flight performance elsewhere slightly
unrealistic. Use only if you have to.
Floatplane - Slew operation
In the floatplane model users are finding that it will not sit on the
water when you exit slew but will fly off instead. Reason? - The wave effect
is too severe for the tiny floats of the Tiger and if I had used the correct
contact points they would have been permanently under water. I had to raise
the floats a couple of inches to improve matters. This causes the
"automatically airborne" syndrome.
When you come out of Slew FS says "I'm airborne" and immediately pours on
power and off you go. The trick here is that when you Slew to a new position
hit the A key to lower the aircraft onto the water "tile". It's fine then.
